DannyboyO1 ([info]dannyboyo1) wrote,
@ 2007-10-06 07:43:00
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Changes, they be a comin'
Will wonders never cease? http://www.rgtr.com/community/community_news/operation_0_fair_trade.html Looks like my notion for making the crafting system... fun... will happen.

Yaaaay.

Of course, I still don't think I'll be falling in love with this game. It's not bad, and I'd probably enjoy playing through to the end-game once. But after that?

I'm an old-school gamer, and I like meat on my character systems. Tabula Rasa has 3 main stats that don't have direct value, they just overlay the health, mp, and regen rate stats. The rest is skills. Most of which are worthless. And almost none of which are essential. I've gone for a distressing number of levels without spending a skill point. And not regretting it. There's only 2-3 low-level ones that matter, anyway.

And there's not much sense of accomplishment. You're doing low-level quests to open up chains, which there's nothing wrong with, but when the end reward is a wholly useless bit of armor and a mumbled "thanks"...

Not that I expect a lot better of Age of Conan. But there's a level of roleplaying available in that universe that I can't subscribe to in a near-future military wartime climate. All I can do in Tabula Rasa is to be myself. Which gets stressful as heck when 500 people in the course of an hour individually request in the main chat, a little advice on how to do something that the game itself just told them how to do in the intro.

It's the fact that good roleplay would, socially, be a method to build empires... that I like. I can picture running an org in character. Couple characters, really. Maybe I just feel more comfortable with what is good in life. ;)


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